The Air at the Top of the Bottle

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Children’s Card Games (4)

April 25th, 2008 · 4 Comments


“TwinKins” (“An original card game for boys and girls”) was published by the Arrco Playing Card Co.  Again, there is no date.  Players score points by pairing boys and girls from the same country.

(Posted by Doug Skinner)

Tags: Card Games · Ephemera

4 responses so far ↓

  • 1 Lisa // Apr 30, 2008 at 1:09 pm

    Twin Kins: Reinforcing taboos since 19—?

  • 2 Doug // May 1, 2008 at 11:21 am

    Which taboos do you mean? The children do end up with their twins at the end of the game; but they also mingle freely with other children before then. I suspect that, once they get older, some of those international contacts may blossom into romance…

  • 3 Nadine // May 31, 2009 at 7:29 am

    Doug, Do you have instructions for this game? I just came across a nice deck but no instructions. Thanks!

  • 4 Doug // Jun 1, 2009 at 12:04 am

    Nadine: I must admit I’ve never tried to play this, just looked at the pretty pictures. But here are the rules. Have fun!

    For two players:

    The deal: Separate each pair of twins, so that the deck is divided into two equal packs. (Remove the Wide World card.) Deal out one of the packs face up on the table, in four rows of five cards each. Then deal the other pack, one at a time, to both players. No one may pick up his cards until the deal is finished and both players are ready to begin.

    The play: The two players must sit side-by-side, facing the cards on the table. When both say, “Ready,” they pick up their cards. Just as quickly as they can, they put the twins from their hands on the matching twins on the table. Both play at once, as fast as possible.

    The winner: The one who first matches all the cards in his hand to cards on the table.

    For three or more players:

    The deal: All of the cards, one at a time. Some may have an extra card.

    The play: First everyone pairs his twins, putting them face up, in his own stack. The player at dealer’s left then draws a card from the player at his left. If he makes a pair, he shows it and puts it down in his stack, and draws from any other player. When no pair is made the next person to the left plays. In each turn, you draw first from the left, and then keep on drawing from anyone as long as you make pairs. Play continues until all twins are paired. If you have the Wide World card when you pair your last card, you keep it.

    The winner: Scoring — 1 point for each card paired; 5 points to the first player to go out (pairing all the cards in his hand); 10 points for the Wide World card. The highest score wins.